![]() A varja unleashes electric shocks from the cape-like organ on its back. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the varja's Frightful Presence for the next 24 hours.Ī varja is a giant aragami resembling a tiger that moves with incredible speed and can easily outmaneuver the enemy. ![]() A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. Each creature of the varja's choice that is within 120 feet of the Varja and aware of it must succeed on a DC 15 Wisdom saving throw or become frightened for 1 minute. Gaming Game Guides Aragami 2: The Best Abilities to Get First By Kaleb Smith Published Learn the best abilities to get early in Aragami 2 that will grant greater control over stamina, turning invisible, and taking out enemies. Each creature in that line must make a DC 18 Dexterity saving throw, taking 92 (14d10) lightning damage on a failed save, or half as much damage on a successful one.įrightful Presence. The varja exhales lightning in a 60-foot line that is 5 feet wide. A direct sequel to God Eater 2 was announced as God Eater 2 Rage Burst at the 2014 TGS in Autumn. It was released on November 14th, 2013 for both PS Vita and PSP. ![]() Aragami 2 will release on PlayStation 4, PlayStation 5, Xbox One, Xbox Series S/X, and PC on September 17. God Eater 2 (2) is the sequel to God Eater Burst. Hit: 17 (3d6 + 7) slashing damage, plus 11 (2d10) lighting damage. Complete walkthrough of one mission in Aragami 2. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 20 (3d8 + 7) piercing damage, plus 11 (2d10) lighting damage.Ĭlaw. The varja makes three attacks: one with its bite and two with its claws.īite. The varja's movement doesn't provoke opportunity attacks. If the target is prone, the varja can make one bite attack against it as a bonus action.Įlusive. If the varja moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 16 Strength saving throw or be knocked prone. A creature that touches the varja or hits it with a melee attack while within 5 feet of it takes 11 (2d10) lightning damage. In Aragami 2, there are 11 different armor sets, made of 4 different parts head, chest, pants and weapon. Languages understands Common but can't speak Challenge 15 (13,000 XP) In this sequel we are taking character customization to the next level, giving players much more freedom. Skills Intimidation +7, Perception +5 Damage Vulnerabilities cold, fire, radiant Damage Immunities lighting, thunder bludgeoning, piercing, and slashing from nonmagical attacks Senses darkvision 120 ft., passive Perception 15 Armor Class 18 (natural armor) Hit Points 153 (18d10 + 54) Speed 60 ft.
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